And make them do things like this.....
I start off by putting the character in key poses that get the basic idea across
Then finally I'll make several more poses that play in between the other poses. This helps smooth out the animation.
Eventually the pets in the game needed attack animations. They weren't created the same way other Dungeon Blitz characters were. These had to be hand drawn (for the most part).
It was a very long process, but it felt sooooo good to finally do some hand drawn character animation again. Oh so good.
I work with two other animators. Our Senior Animator, Darolle McKnight, and lead Special Effects Animator, Jade Joyner. There was a time when Jade was going be out for a week, so Darolle and I worked on special effects.
Since then though, I have been moved over to our next project. There have been several processes we have improved greatly upon since Dungeon Blitz. With this next project we will be able to push the aesthetics much further. Also, I get to do a lot of crazy fighting moves. So be looking for some pretty cool things in the future!